With AMD FSR 3.1 upscaler support, developers can enhance gaming visuals and performance with Microsoft's DirectSR technology.
Microsoft has leveled up its upscaling game with the introduction of AMD FX 3.1 support. The company has been improving its universal SR API for developers for several months now and with the latest addition, the DirectSR Preview is now more capable than ever.
While still in its early stage, the DirectSR technology can offer support for upscaling techniques from AMD, Intel, and NVIDIA. Each vendor has its upscaling method such as DLSS by NVIDIA, XeSS by Intel, and FSR by AMD but to provide access to all these at a single platform, Microsoft developed its own DirectSR API, which it released in May this year.
With the addition of the latest AMD FidelityFX FSR 3.1 Upscaler, Microsoft claims that the developers will now be able to enhance the gaming experience through access to more utilities. AMD FSR 3.1 is the latest upscaler from AMD for improving the performance of video games without compromising on the visuals.
It is much more stable and advanced than the previous FSR 2.2 version, bringing several new features such as better Temporal Stability, resulting in less flickering and shimmering, Enhanced Ghosting Reduction, and Detail Preservation.
Microsoft DirectSR Preview can be accessed from the latest Agility SDK 1.715.1-preview and doesn't require AMD Adrenalin software. The FSR 3.1 is integrated into the DirectSR and can work on most GPUs. However, developers who are using Intel or NVIDIA GPUs will need to download the latest graphics drivers to have access to all the features and utilities of DirectSR.
DirectSR was originally developed in collaboration with AMD, which is why it works out of the box without any AMD driver installation. Initially, it started off with the FSR 2.2 support but Microsoft didn't limit it to just AMD's upscaler. It shipped with driver-level support for both Intel XeSS and NVIDIA DLSS SR. This allows developers to switch between the upscalers at run time based on what GPU they are using.