Ericson and e& UAE have successfully implemented Low Latency, Low Loss, Scalable Throughput (L4S), a time-critical communication technology, in a commercial 5G network. This could mean low-latency, lag-free clouding gaming experience.
This is the first deployment of L4S in the MENA region, showcasing its potential to enhance network performance, particularly in areas requiring low-latency connectivity. The tech was demonstrated through a cloud gaming session on e& UAE's 5G Standalone networking during GITEX Global 2024. The use of L4S reduced latency by more than half and maintained it within a controlled range, offering a consistent, lag-free experience for gamers. The demonstration highlighted how the tech supports low-latency connectivity, which is crucial for real-time applications like cloud gaming.
L4S is designed to enable differentiated connectivity, allowing 5G networks to deliver varying levels of performance to meet specific user needs. This capability is essential as it allows networks to be programmed to provide specific quality of service levels, which is valuable for both consumer and enterprise applications.
This deployment is part of e& UAE's broader journey toward 5G advanced, with L4S expected to support time-sensitive use cases such as industrial control system and mobility automation. It also holds potential in media production, extended reality, and other rate-adaptive applications.
"The successful deployment of L4S time-critical communication technology with Ericsson in Middle East and Africa strengthens e& UAE's position as a pioneer in advancing 5G capabilities in the region," said Marwan Bin Shakar, Senior Vice President of Access Network Development at e& UAE, in a press statement. "The solution enables improvements in latency for real-time applications like cloud gaming, ensuring seamless connectivity. As we move towards 5G Advanced, this partnership highlights our commitment to delivering cutting-edge solutions that meet the evolving needs of enterprises and consumers alike."